Lightning Trapsin Assassin Build Guide Diablo II


Welcome To Diablo II: Resurrected Build Guide for the Lightning Trapsin. This Build Guide will cover aspects like Build Overview and Stat Points and Skill Points and Charms Mercenary and Equipment suggestions.

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Build Overview for Lightning Trapsin


Lightning Trapsin is one of the most popular builds to be used by an Assassin which makes use of Lightning Sentry and Death Sentry as the primary skills. The corpse explosion effect on Death Sentry makes clearing large crowds of enemies effortless using this build. Trapsin is an excellent choice for new players coming to Diablo II for the first time, since this build doesn't require expensive gear to get going (but it's expensive for Assassins at the end of the game) and is a relatively safe playstyle, dropping Traps from a distance.


This build also makes use of traps which deal with multiple kinds of damage, which makes it easy to use for various types of enemies. Assassins are also a popular choice for Player versus Player content, since Assassins are equipped with an extensive toolkit at their disposal. For playstyle, it is very straightforward. By just throwing traps, this build is easy to master and has no demands, making it a great option for novices.


Key Items for Lightning Trapsin


To build the Lightning Trapsin, there really aren't any essential items that are crucial making the building succeed. One thing which is highly recommended is the dual-wielding of Claw Weapons, which are essential for Blocking Weapons. Block. Other than that the sole additional thing to be looking at is an infinity runeword for your Mercenary, which allows them to eliminate lightning immune enemies much easier.


Stats for Lightning Trapsin


Strength - Strength determines which kind of gear your Assassin can wear, as well as the amount of melee damage you do. The melee damage isn't too important for this type design, therefore really simply focus on having enough strength to get the best gear that you can. 95 Strength is needed for War Traveler Boots.


Dexterity - Dexterity determines Block chance and attack rating. If you're the role of an Assassin it is necessary to have Dexterity to acquire Claw Weapons. So, definitely make sure you have points. The amount you'll require is determined by the type of Claw you come across, however for some of the best Claws, you'll need 79 dexterity.


Vitality - Vitality determines health total, Stamina total, and stamina recovery. Here's where you'll spend every point after you've met the Strength and Dexterity levels for specific items.


Energy - Energy determines Mana total as well as Mana recovery. Assassins do make use of Mana however it's not worthwhile to invest Stat Points into Energy, so don't be fooled by this statistic.


Skills for Lightning Trapsin


Assassins have access to Three Skill Trees, Martial Arts and Shadow Disciplines, and Traps. As a Lightning Trapsin you'll have to put the majority on your Skill points in Traps. Traps Skill tree. This will be giving you access to your main abilities Lightning Sentry and Death Sentry. Something that is unique to the Assassin is the synergy exists in the Traps Skill Tree, which is basically all the skills required by this build can be improved by other skills by picking them. So, all 5 of the Skills that are included in the Traps Skill tree will be maxed out to 20/20.


Lightning Sentry and Death Sentry is this build's two main abilities, they cause the most damage and is the area this build is focused on. Lightning Sentry to take out enemies and then Death Sentry to explode their corpses for even more damage. The current version of Lightning Sentry receives synergy bonuses from Shock Web, Charged Bolt Sentry as well as Death Sentry. Death Sentry receives synergy bonuses from Fire Blast and Lightning Sentry. Naturally, we'd like to spend Skill points on all of these skills and get Lightning Sentry as well as Death Sentry with maximum power.


Leveling Skills as Lightning Traps


Being able to level up as a Lightning trapsin isn't actually that bad, due to the fact that Fire Blast and Wake of Fire are both extremely effective skills early on and can carry the Assassin through the first difficulty with ease. Once you reach about level 40, it's easy to reset your skill points, and change over onto the Lightning Build that you'll end the game off with. Each time you play the game, you get one free Skill Reset through the completion of The "Den of the Evil" task in Act I.


Best Charms for Lightning Trapsin


Small Charms - Typically for Small Charms, a Lightning Trapsin should look for All Resistance as well as +Life Charms, to combat the Hell-related Resistances required for Difficulty. Getting additional Resistances from Charms makes gearing simpler to handle. Annihilus is the best Small Charm you can have in your collection, giving the ability to gain +1 Skills, +Attributes all resistances that increase by 10-20 and even a Bonus Experience modifier, making it very useful.


Large Charms Like Small Charms, the same applies in the case of Large Charms. All Resistance and Bonus Life along with Magic Find are what you are looking for. For exclusive Large Charms Begin working towards acquiring an Hellfire Torch, which grants an increase in skills, abilities and all Resistances with a +10-20.


Grand Charms - For the most grand Charms you'll want any item that has the ability to increase your traps skills. This is a powerful Grand Charm for Lightning Trapsin, which gives the ability to boost your five primary abilities. Another Grand Charm that you should look for is Gheed's Fortune, giving a massive increase in Gold drops, as well as reducing Vendor Price, and a part worth of Magic Find. This Grand Charm drops from any monster in Hell difficulty.


The best Mercenary in the world for Lightning Trapsin


As a Lightning Trapsin because you want to stay behind to throw traps to your opponents, your Mercenary is crucial for this build to be successful. It's also beneficial if equip your Mercenary with the proper equipment. your Mercenary and your Merc will allow you to kill Lightning defenseless enemies. It is recommended that you pick up an Act 2 Mercenary with the Aura Holy Freeze, as this will give your traps longer time to deal harm to enemies.


Weapon - A weapon based on the Infinity Runeword is extremely valuable. Infinity offers the Conviction Aura which lowers the resistances and defenses of your enemies. In addition, with Ininfity, the Trapsin's Merc will provide both Holy Freeze and Conviction, a powerful Aura combination.


Helmet – Andariel's Visage, Vampire Gaze, or Tal Rasha's Horadric Crest are all excellent alternatives. Each comes with a form of Leech. This is crucial for keeping alive the Mercenary alive (and maintaining the Auras ready in the case of that of the Assassin).


Body Armor Body Armor - The Fortitude Runeword is recommended, with Enhanced Damage, Resistances Defence, Life, and. You need your Mercenary to stay alive, so they can keep up the important Auras. A better alternative to Fortitude Runeword is Duriel's Shell, which isn't quite as great, but can give the Mercenary everything we're looking.


Best Equipment for Lightning Trapsin


Weapon


A Lightning Trapsin will want +Skills and +Resistances. So, the best piece of equipment to use for a Trapsin is going to be Magic Claws. Magic Claws can offer +3 All Skills, +3 Death Sentry as well as 3 Lightning Sentry, which is the equivalent of a +6 bonus for Lightning Sentry and Death Sentry. Other than that, a decent option is Heart of the Oak if you plan to use the Flail and Shield combo to be more defensive. Another excellent Claw option is Bartuc's Cut Throat.


Shield


In the ideal scenario, the Lightning Trapsin doesn't want to use a Shield and instead would prefer the +6 Lightning Sentry to both Claw weapons, but in the event there is an uneasy fight in the future, it might be good to change to a Spirit Shield.


Helmet


For best equipment the Lightning Trapsin needs an Magic or Rare Helmet that offers +All Skills, +Traps Skills or +Assassin Skills, and +Resistances. Harlequin Crest is your second top choice for a helmet slot on the Lightning Trapsin, which offers +2 All Skills, 50% Magic Find as well as physical damage reduction.


Body Armor


Similar to most build options for the end of game, Enigma Runeword is your best option for the Body Armor. Teleport works well with the style of play of Trapsin. Trapsin which allows the Assassin to move quickly around the battlefield, surrounding groups of enemies and then laying traps down while doing so. As they work towards getting an Enigma and Treachery, it is an excellent second option in Body Armor, offering +2 Assassin Skills.


Gloves


For those who play the Gloves equipment slot there are a number of options for Faster Cast Rate. Magefist as well as Trang-Oul's Claws are both fantastic options that offer a significant amount of faster casting. For Trapsin, you want to have a combination of both Faster Cast Rate and Increased Attack Speed. For throwing out traps, you require an increase in Attack Speed. The rest is Faster Cast Rate.


Boots


Aldur's Advance offers a massive 40% Faster Run/Walk and is essentially our Best Boots with a clear speed choice. For the Lightning Trapsin, our top desired stats are Faster Run/Walk and Faster Hit Recovery. life, and resistances. In addition to Aldur's Advance and the dependable War Traveler is a great alternative.


Amulet


When it comes to Amulets there are only two options, Mara's Kaleidoscope or the Magic or Rare Amulet with +3 Traps Skills and Speeder Cast Rate or Life. Both come with +Skills. This is really the most important aspect here.


Rings


Raven Frost is pretty much a necessity for most Diablo II: Resurrected Builds. For the second slot there are a few alternatives, such as like Bul-Kathos' Wedding Band or even the old-fashioned reliable Stone of Jordan. The primary thing you're looking for in the second ring option will be +All Skills.


Belt


Arachnid Mesh is the most effective option for a lightning trapsin because it provides an increase in all Skills, Faster Cast Rate as well as an additional source of slowing movement other than The Mercenary Holy Freeze Aura. If the Lightning Trapsin needs more Attack Speed to make traps more prone to lying, Goldwrap is also a fantastic choice for your Belt slot.


Breakpoints for a Lightning trapsin


Breakpoints are specific percentages at which point animations is made faster or more efficient. (FCR) Faster Hit Recovery (FHR), FBR, Faster Block Rate (FBR), and increased attack speed (IAS) are made to be a frame slower or faster. Diablo II: Resurrected has preserved its 25 frame per second (fps) animation speed of the original. A breakpoint hit not only helps move the action faster, but also lets the character perform more actions over a shorter amount of time. Although it might not seem as much to cut down on amount of action in a single frame however, breakpoints can be significantly.

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